AI image to retina-ready web hero
image · 2xInput: a clean 1344x768 generated image, the selected final take. Settings: image mode, scale 2x. Output: 2688x1536.
2x covers retina density at typical hero widths. Run it on the one image you actually ship, after selection — not on every candidate in the grid.
Print poster from a generated image
image · 4xInput: a 2048x2048 final image. Settings: image mode, scale 4x. Output: 8192x8192 — roughly 27 inches square at 300 DPI.
Print is the legitimate 4x case: paper demands pixel densities screens never do. Do the DPI math first (pixels ÷ 300 = inches) so you know 4x actually reaches your print size.
1080p video master to 4K delivery
video · 2xInput: the finished 1920x1080 export of your edit. Settings: video mode, scale 2x. Output: 3840x2160 — exact 4K.
Upscale the finished master, not the raw clips: one pass over one file, and every cut, caption and grade inherits the resolution together.
Vertical social video that survives re-encoding
video · 2xInput: a sharp 1080x1920 master for Reels/TikTok. Settings: video mode, scale 2x. Output: 2160x3840, uploaded as-is.
Platforms re-encode everything you upload. Handing their encoder more resolution than it needs typically leaves the clip crisper after compression than uploading at the minimum.
The 480p rescue attempt — honest answer
regenerate first · upscale only the finalInput: a soft 854x480 draft generation you like. Settings: none — regenerate at 1080p instead, then decide if you still need Topaz.
Included deliberately: 4x on soft 480p gives you large, sharp-edged blur, not 4K detail. When the generating model offers a higher native resolution, rerunning the prompt there beats upscaling the draft every time.
Crop-to-zoom product detail
image · crop first · 4xInput: a sharp 4K product photo. Crop to the detail region you want (say, a quarter of the frame), then run the crop at 4x.
Crop first, upscale second — scaling the full frame and then cropping wastes most of the pixels you paid for in processing. This is how you fake a macro shot from a standard photo.
Soft 720p footage inside a 1080p edit
video · 2x · downscale in the editInput: a 1280x720 archive clip that must sit in a 1080p timeline next to sharp footage. Settings: video mode, scale 2x to 2560x1440, then let the editor downscale it to 1080p.
Upscale-then-downscale oversamples: the clip lands at 1080p noticeably crisper than dropping the raw 720p into the timeline and letting the editor stretch it.
Screenshots and UI recordings with text
image or video · 2x · re-capture if text is brokenInput: a UI screenshot or screen recording headed for a demo video. Settings: 2x — and only if the text is already legible.
Text is the stress test for any upscaler: it sharpens existing letterforms but cannot re-draw ones that compression already broke. If the text is mushy at 100%, re-capture at higher resolution instead of upscaling.
Thumbnail from a video frame
image · 2xInput: a frame exported as an image from your best clip. Settings: image mode, 2x. Output: a thumbnail that holds up at full-player size.
Frame grabs are softer than photographs — motion and video compression both cost detail. A 2x image pass is usually the difference between a mushy thumbnail and a usable one; go 4x only if the source frame was small.
Batch discipline: upscale winners only
iterate native · upscale the final onlyInput: a session of 20 candidate generations. Settings: none during iteration — pick the winner at native resolution, then run a single upscale pass on it.
Upscaling every iteration slows the loop and multiplies processing for assets you will throw away. Native resolution is enough to judge composition and quality; the heavy pass is for the keeper.